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yunmi
I'm trying to draw a room in perspective but it turns out kinda weird. here's my drawing:
Click to view attachment
can anyone teach me how to draw it right?
jasper13
Hello,

I think i know what's wrong.

You drawing is from a one point perspective.
So you only have 3 types of lines Horizontal,Vertical and diagonal but the diagonal lines can only come from you reference point of your perspective.
For example on your drawing the seat has 2 types of diagonal lines and that's why it looks strange.

i add an example
hope it will help you
good luck
Click to view attachment
yunmi
thanks a million it really help... now, i understand what's wrong.laugh.gif but, what about this picture:
Click to view attachment
do you think there is something wrong with that picture? because i think the ceiling is kinda weird unsure.gif . or any tips about drawing a room in perspective?

i dont have a scanner. so,sorry for the picture its kinda dark and blurry

thanks for the help and sorry if i asked too much... happy.gif
Songsparrow
The first thing you need to do, is establish your eye level. Drawing the interior of a room, should be pretty straight forward. Once you have the eye level, All your lines should converge to a Vanishing point on that level. So if you were standing in a room. you could work out how high the door or ceiling was from your height. Like this.

Click to view attachment

So for a one point perspective, looking from where we are looking at that scene, you could work out that all the converging lines will disappear to one vanishing point. Like this

Click to view attachment

Now, if you step around in the room and look at a corner, you can see that you will have two vanishing points, but they will still be at the same level. The eye level. Like this.

Click to view attachment

So your lines will converge either on one side or the other.

When drawing things in perspective, use a ruler to keep the lines straight. Draw very lightly, then you can draw freehand over those lines to make it look more like a drawing.

Hope this helps. Any other help I can offer, I'd be only too happy to oblige. smile.gif
Songsparrow
The first thing you need to do, is establish your eye level. Drawing the interior of a room, should be pretty straight forward. Once you have the eye level, All your lines should converge to a Vanishing point on that level. So if you were standing in a room. you could work out how high the door or ceiling was from your height. Like this.

Click to view attachment

So for a one point perspective, looking from where we are looking at that scene, you could work out that all the converging lines will disappear to one vanishing point. Like this

Click to view attachment

Now, if you step around in the room and look at a corner, you can see that you will have two vanishing points, but they will still be at the same level. The eye level. Like this.

Click to view attachment

So your lines will converge either on one side or the other.

When drawing things in perspective, use a ruler to keep the lines straight. Draw very lightly, then you can draw freehand over those lines to make it look more like a drawing.

Hope this helps. Any other help I can offer, I'd be only too happy to oblige. smile.gif
yunmi
thanks for the help Mr.Steve i really help smile.gif next time if i face another difficulty may i ask again? unsure.gif
Songsparrow
QUOTE (yunmi @ Sep 23 2009, 04:37 AM) *
thanks for the help Mr.Steve i really help smile.gif next time if i face another difficulty may i ask again? unsure.gif


Please do. I might even post the answer twice... happy.gif

Always happy to help if I can. smile.gif
Deqsan
QUOTE (Songsparrow @ Sep 23 2009, 02:14 PM) *
Please do. I might even post the answer twice... happy.gif

Always happy to help if I can. smile.gif

Some people will do anything to get their post count up! smile.gif
Songsparrow
QUOTE (Deqsan @ Sep 23 2009, 11:43 PM) *
Some people will do anything to get their post count up! smile.gif


happy.gif
yunmi
my lecturer gave me an example of perspective
here is the picture
Click to view attachment

I wonder if someone can understand it... what is that? I dont understand it at all
what kind of perspective is that?
can someone help me?

thanks for taking your time to read this and help me out...
polo8522
Well a few times I faced this problem with multiple diagonal lines, but then I learned myself about the fault by studying the sketch for hours.
Slaine
QUOTE (yunmi @ Nov 18 2009, 03:26 PM) *
my lecturer gave me an example of perspective
here is the picture
Click to view attachment

I wonder if someone can understand it... what is that? I dont understand it at all
what kind of perspective is that?
can someone help me?


Hmmmm this is why im glad of this forum

there is really know way i could start to understand that huh.gif

thankfully even i could understand Steve's helpful post and even better the second time i read it wink.gif
Songsparrow
Beats me?
mumwond
Strikes me that this 'lecturer' is trying to show how clever he is, rather tha trying to teach.
up5
This is really simple, just keep track of 3 things:

1. Perspective

2. Eye level (height)

3. Shapes

Actually your room can just be broken down into cubes and rectangles to get the overall design right - then go into each object and draw it in detail.

Advanced line graphics and schematics will only confuse you - lol, like the one I saw posted here even I'm struggling to understand. ..But whatever floats your boat! smile.gif
siksnosparnyte
QUOTE (yunmi @ Nov 18 2009, 05:26 PM) *


This reminds me of one mathematician who wrote three books only to prove that 1+1 equals 2.
Theory shouldn't be another subject to study. It should be clear how to use it in practice. Otherwise it's useless.
yunmi
QUOTE (up5 @ Nov 24 2009, 03:28 AM) *
This is really simple, just keep track of 3 things:

1. Perspective

2. Eye level (height)

3. Shapes

Actually your room can just be broken down into cubes and rectangles to get the overall design right - then go into each object and draw it in detail.

Advanced line graphics and schematics will only confuse you - lol, like the one I saw posted here even I'm struggling to understand. ..But whatever floats your boat! smile.gif


thanks for the tips happy.gif
yunmi
QUOTE (mumwond @ Nov 23 2009, 11:11 PM) *
Strikes me that this 'lecturer' is trying to show how clever he is, rather tha trying to teach.

thats right... happy.gif he havent tought me about that subject he just gave me an example and,he ordered me to draw a room with that method... mellow.gif . i dont even understand what he is saying... huh.gif
yunmi
QUOTE (siksnosparnyte @ Nov 24 2009, 08:00 AM) *
This reminds me of one mathematician who wrote three books only to prove that 1+1 equals 2.
Theory shouldn't be another subject to study. It should be clear how to use it in practice. Otherwise it's useless.


Agree!!!! happy.gif
yunmi
QUOTE (Slaine @ Nov 23 2009, 04:22 AM) *
Hmmmm this is why im glad of this forum

there is really know way i could start to understand that huh.gif

thankfully even i could understand Steve's helpful post and even better the second time i read it wink.gif


same with you, I understand about the one that Mr.Steve taught me it's easy to understand it happy.gif
but, the example that my lecturer gave me,... I dont understand it at all... huh.gif
up5
Don't worry about understanding stuff - a room is a room, basically a big rectangular (or square) cube. Stuff fits in it, break everything down.

If you think about it radically, it's rather manageable. smile.gif

Also if you not ready for a room, start out with cubes - if you read Brenda's lessons, which starts out with drawing for complete noobs - where I start reading from beginning also lolol (so I don't miss anything), she gives excellent tips.

It sounds to me that you're a lil bit ahead of yourself technically, that's why it's giving you problems. Do simpler stuff.

Hope that helped. smile.gif

Regards.
yunmi
QUOTE (up5 @ Nov 25 2009, 02:30 PM) *
Don't worry about understanding stuff - a room is a room, basically a big rectangular (or square) cube. Stuff fits in it, break everything down.

If you think about it radically, it's rather manageable. smile.gif

Also if you not ready for a room, start out with cubes - if you read Brenda's lessons, which starts out with drawing for complete noobs - where I start reading from beginning also lolol (so I don't miss anything), she gives excellent tips.

It sounds to me that you're a lil bit ahead of yourself technically, that's why it's giving you problems. Do simpler stuff.

Hope that helped. smile.gif

Regards.

i will try to check the lesson happy.gif
Basic101
Well, drawing a room in perspective may include overlaps and near and far...lets say you are drawing a 3-d room and you have a dresser in the back of the room...then you want a table in the middle you can overlap, and another way to bring out the dementions of the room is you can make the cealing have folds just like the floor has "folds"


arts.gif arts.gif
ARQHAM
Hi

I think, the horizontal red line divides the space in two viewpoints d= front view and bg= top view of a box (blue zone)

tp represents observer location and vertical red line represents the visual direction (top view).

Yellow line in front view represents horizon line (observer level).

Where yellow line is cutting formthe vertical red one is located the vanisment point. The font view changes in a perspective view.

Note the line from tp to tu in top view is rotated 45 degres from visual direction. tu point is translated to horizon line, and point x in the top view is moved to ro line (rotated 45 degres).

Drawing a line betwen tu point translated to horizon line and ro point moved to base line (horizontal red) shows an intersection with left box´s side which is the box´s length.

Note, if your horizon line goes down, the segmented lines change their location, and if you move the observer point these lines change to a new position showing the righth box´s lenght.

I´m sorry about my english
yunmi
QUOTE (ARQHAM @ Jan 14 2010, 02:57 AM) *
Hi

I think, the horizontal red line divides the space in two viewpoints d= front view and bg= top view of a box (blue zone)

tp represents observer location and vertical red line represents the visual direction (top view).

Yellow line in front view represents horizon line (observer level).

Where yellow line is cutting formthe vertical red one is located the vanisment point. The font view changes in a perspective view.

Note the line from tp to tu in top view is rotated 45 degres from visual direction. tu point is translated to horizon line, and point x in the top view is moved to ro line (rotated 45 degres).

Drawing a line betwen tu point translated to horizon line and ro point moved to base line (horizontal red) shows an intersection with left box´s side which is the box´s length.

Note, if your horizon line goes down, the segmented lines change their location, and if you move the observer point these lines change to a new position showing the righth box´s lenght.

I´m sorry about my english


finally, I have a free time to visit draw space again....Thanks for the explanation its true. finally, our lecturer taught us about it happy.gif
yunmi
QUOTE (Basic101 @ Jan 2 2010, 04:15 AM) *
Well, drawing a room in perspective may include overlaps and near and far...lets say you are drawing a 3-d room and you have a dresser in the back of the room...then you want a table in the middle you can overlap, and another way to bring out the dementions of the room is you can make the cealing have folds just like the floor has "folds"


arts.gif arts.gif

yup... happy.gif sometimes, perspective is kinda confusing huh.gif
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